I worked as the original concept creator, Producer, and Art Lead for Reaper's Isle, a project I am incredibly grateful to have led as my senior capstone at UW Stout. My team consisted of 18 students, including several who worked collaboratively with us from Berklee College of Music. The core game was completed in around 9 months. We are continuing development with a smaller team and recently showcased at M+DEV.
I worked in a broad number of roles during Reaper's Isle's development, including:
- Foliage Artist
- Concept Artist
- Creature 3D Modeler
- Environment Artist
- Lighting Artist
- Material Artist
- Prop Artist
- Unreal Terrain Developer
- Narrative Writer
- Website Developer
- Marketer
Find more information about the game by visiting: https://www.reapersisle.com/