This antique pocket watch was inspired by decor I found at my grandparent's house. For this project, I aimed to make a game-ready hero prop with a realistic look. While working on the model, I really wanted to look for small opportunities to tell a story. I added worn metals, heavy dust, a small engraving, and even fingerprints on the pocket watch to add a more human element. For the Unreal Engine render placed in an environment, I used Quixel Megascans to fill out the space and demonstrate how the prop would fit in with other realistic assets. It consists of 5K Triangles.